A POPULAR SPINOFF OF THE 18XX SERIES In 1880 China players become railway magnates in faraway Asia Based on 1829 by Francis Tresham they experience Chinas railway history in a game that was designed to represent related historical events as correct as possible within its own game mechanics STRATEGY BOARD GAME Players compete to become the richest In order to gain money they buy and sell shares of Chinas historical railway companies build and expand their railway network and let trains travel on the networks CHALLENGING AND COMPETITIVE GAME Shares of successful companies are worth more and owning them will increase the chance to win the game In the end the player with the highest wealth combined from cash and shares is the winner of the game NEW STREAMLINED GAMEPLAY Turn order for companies doesnt change with the evolving stock prices it is set along with the par price when a player opens a company The game includes a playermanipulated ratio of stock rounds and operation rounds For example a new stock round occurs when the last of a type of train is bought NUMBER OF PLAYERS AND AVERAGE PLAYTIME This deeply strategic board game is made for 3 to 7 players and is suitable for ages 13 and older Average playtime is approximately 300 minutes